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- (*
- ===========================================================================
- BBS: Canada Remote Systems
- Date: 06-22-93 (23:10) Number: 27381
- From: SEAN PALMER Refer#: NONE
- To: LOU DUCHEZ Recvd: NO
- Subj: FAST DIRECT WRITES Conf: (1221) F-PASCAL
- ---------------------------------------------------------------------------
- LD>SP>I've optimized it a little, if you're interested... 8)
-
- LD>SP>procedure qwrite(x, y: byte; s: string; f, b: byte);
-
- LD>Interesting optimizations -- do I assume that Inc, Dec, Pred, and Succ
- LD>are faster than I had ever imagined? (Shoot, I always figured they'd be
- LD>a lot slower than normal arithmetic!) Thanks!
-
- Succ and Pred are faster for byte-sized ordinals (at least in TP 6.0)
- than +1 and -1. The same for word-size. See, with +1 and -1, the byte
- gets converted into a word first, but with Succ() and Pred() it
- stays a byte... Inc(I) is faster than I:=I+1 or I:=Succ(I) stuff in 6.0
- but I think 7.0+ optimize them all to the same code...not sure, I don't
- have 7.0...8(
-
- Actually the fastest part of what I did is to pre-calculate the
- attribute as the hi byte of a word, and use word stores instead of byte
- stores. Could be done alot faster in assembly (don't access any
- memory-based variables that way, it's all in registers..8)
-
- Here is a direct screen write unit I wrote in BASM. VERY fast...
- *)
-
- {$A-,B-,S-,V-X+}
- unit Direct;
- interface
-
- CONST
- vSeg:word=$B800; {change for mono}
-
- VAR
- VMode : BYTE ABSOLUTE $0040 : $0049; { Video mode: Mono=7, Color=0-3 }
- ScrCols : WORD ABSOLUTE $0040 : $004A; { Number of CRT columns (1-based) }
-
- {in following parms, s=source,d=destination,n=count, words are offsets
- into video memory (you calculate them with ((y*80+x)*2)}
- {I did this mainly so less parms would have to be sent, as TP does a
- good job of the arithmetic for that expression...Oh well if you really
- don't like it I could make these use x and y coords, but this was
- basically chopped from another project of mine..}
-
- procedure moveScr(s,d,n:word); {one part of screen to another}
- procedure toScr(var s;d,n:word); {from string to video ram}
- procedure toScrA(var s;d,n:word;a:byte); {ditto with attribute also}
- procedure fillScr(d,n:word;c:char); {mainly useful for rows}
- procedure fillAttr(d,n:word;a:byte); {ditto}
-
- { I added the following to make this GREAT code more useful for us hackers !!}
- { Gayle Davis 06/26/93 }
-
- function ScreenAdr (Row,Col : Byte) : WORD;
- procedure Qwrite(Row, Col, Attr: byte; S: string);
-
- implementation
-
-
- procedure moveScr(s,d,n:word);assembler;asm
- mov cx,n; jcxz @X;
- push ds; mov ax,vSeg; mov es,ax; mov ds,ax;
- mov si,s; shl si,1;
- mov di,d; shl di,1;
- cmp si,di; jb @REV; {move in reverse to prevent overwrite}
- cld; jmp @GO;
- @REV: std; shl cx,1; add si,cx; add di,cx; shr cx,1; {start at end}
- @GO: repz movsw; {move attr too!}
- pop ds;
- @X:
- end;
-
- procedure toScr(var s;d,n:word);assembler;asm
- mov cx,n; jcxz @X;
- push ds; mov es,vSeg;
- mov di,d; shl di,1;
- lds si,s; cld;
- @L: movsb; inc di; loop @L;
- pop ds;
- @X:
- end;
-
- procedure toScrA(var s;d,n:word;a:byte);assembler;asm
- mov cx,n; jcxz @X;
- push ds; mov es,vSeg;
- mov di,d; shl di,1;
- lds si,s; cld;
- mov al,a; {attribute}
- @L: movsb; {doesn't affect al reg}
- stosb; loop @L;
- pop ds;
- @X:
- end;
-
- procedure fillScr(d,n:word;c:char);assembler;asm
- mov cx,n; jcxz @X;
- mov es,vSeg;
- mov di,d; shl di,1;
- mov al,c; cld;
- @L: stosb; inc di; loop @L;
- @X:
- end;
-
- procedure fillAttr(d,n:word;a:byte);assembler;asm
- mov cx,n; jcxz @X;
- mov es,vSeg;
- mov di,d; shl di,1;
- mov al,a; cld;
- @L: inc di; stosb; loop @L;
- @X:
- end;
-
- function ScreenAdr (Row,Col : Byte) : WORD;
- BEGIN
- ScreenAdr := PRED (Row) * ScrCols + PRED (Col) * 2;
- END;
-
- procedure qwrite(Row, Col, Attr: byte; S: string);
- BEGIN
- toScrA(MemW[Seg(S):SUCC(Ofs(S))], ScreenAdr(Row,Col), Length(S), Attr);
- END;
-
- BEGIN
- IF VMode = 7 Then VSeg := $B000;
- END.
-
-
-
- Keep in mind these are VERY low-level and aren't necessarily gonna be
- easy to work with but they are, by god, FAST.
-
- LD>As to why I pass attributes and don't use WhereX() and WhereY(), I wrote
- LD>QWRITE mostly for screen drawing -- in fact, QWRITE doesn't even move the
- LD>cursor. It's no good for "scrolling" text, but goldang, when you want
- LD>to draw a box on the screen or fill a region with a given character ...
-
- These don't either (cursor? who needs it!)
-
- QWrite'll work a little faster now, anyway...
-
- * OLX 2.2 * Cana-DOS: "Yer sure, eh?" [O]k, eh! [N]o way! [B]eauty! ?
-
- --- Maximus 2.01wb
- * Origin: >>> Sun Mountain BBS <<< (303)-665-6922 (1:104/123)